A listserv has been created for ECPL members. It will be used to send notifications to ECPL members. It will be:
"A nice Pokemon related mailing list that isn't a mailing list filled with 12 year olds. This will notify blog members of up coming events and social gatherings."
A nice place to swap ideas that isn't a message board filled with 12 year olds ....
Monday, January 12, 2009
Friday, January 9, 2009
Pool League Play
The Normal Gym Leader and the Dark Gym Leader will not have league pool matches on the following Sundays:
Dec 14, 2008
Dec 21, 2008
Dec 28, 2008
Jan 04, 2009
However, they will play pool on December 27, 2008 at Fantasies Night Club after the UFC matches.
Dec 14, 2008
Dec 21, 2008
Dec 28, 2008
Jan 04, 2009
However, they will play pool on December 27, 2008 at Fantasies Night Club after the UFC matches.
Tuesday, January 6, 2009
Next ECPL Meeting - 1/17
Alright, after chatting with people it looks like our next meeting will be on Saturday, January 17th at my place in Baltimore. We'll be starting around 4 or so and going until whenever. As per usual, there will be battles, trading, and general video gaming. Friends are welcome, just give me a heads up if you or anyone else is coming. My e-mail is mridgaway@gmail.com, you get a hold of me there for directions as well. Hope to see you there!
Saturday, December 20, 2008
Mascot
I'v mention this a few times in the past week or two, but I believe our group should have a mascot. Something to put on our cards or the blog itself. Also if I do get my web page started, I'd make a section for ECPL. How fun would it be with no images at all? Not much. I don't know, its not necessary, its just an idea I had, if not just for the fun of it.
But before I got anyone to actually do anything, I figured it would be best to get everyones opinions on exactly what it should be. Obviously a pokemon(or could it be a trainer?) but which pokemon? The best ideas I'v heard of were a Blue Kingler or a Eastern Gastrodon, any other ideas?
But there's more then that! We need to flesh out this mascot. What kind of personality would it have? Going off of the actual graph.. would it be.. Tough, Cute, Cool, Smart, or Beautiful? It would obviously need a hold item(or otherwise equiped item). It doesn't have to be the item that would be BEST for it, but just a little something extra to give it a little personality.
Shoot, for all I care our mascot could be a rainbow colored Tauros wearing a top hat and scarf, holding a cane and pocketwatch... but that seems more like something you'll see when tripping on acid.
But before I got anyone to actually do anything, I figured it would be best to get everyones opinions on exactly what it should be. Obviously a pokemon(or could it be a trainer?) but which pokemon? The best ideas I'v heard of were a Blue Kingler or a Eastern Gastrodon, any other ideas?
But there's more then that! We need to flesh out this mascot. What kind of personality would it have? Going off of the actual graph.. would it be.. Tough, Cute, Cool, Smart, or Beautiful? It would obviously need a hold item(or otherwise equiped item). It doesn't have to be the item that would be BEST for it, but just a little something extra to give it a little personality.
Shoot, for all I care our mascot could be a rainbow colored Tauros wearing a top hat and scarf, holding a cane and pocketwatch... but that seems more like something you'll see when tripping on acid.
Wednesday, December 10, 2008
Garchomp Debate
We've mentioned this in our online chats and when we get together, but I saw a post on a forum (psypokes.com) that makes a pretty compelling case as to why people and sites like Smogon debate his status as an Uber versus an Overused (OU) pokemon:
*sorry in advance for this post's length*
______________________________________
Lets being with some background on Garchomp; a Ground/Dragon pokemon whose ability is Sand Veil, which causes an automatic +20% Evasion in Sandstorm. These are his base stats (Garchomp is a 600 Base Stat Total pokemon)
HP:108
Attack:130
Defense:95
Special Attack:80
Special Defense: 85
Speed:102
Garchomp's most notable moves are Swords Dance, Substitute, Earthquake, Outrage, Dragon Claw, Draco Meteor, Fire Blast, Fire Fang, Crunch, and Stone Edge. All of the sets on Smogon's analysis index use a combination of 4 of the above moves.
**Why is Garchomp too broken for OU?**
Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.
A "counter" is a pokemon that takes little risk when switching into an enemy pokemon and provides an immediate threat.
There are three primary reasons why I believe Garchomp is too broken for the OU metagame and should be moved to Ubers.
1.) Garchomp's excellent movepool and STAB options allow it to beat every single one of its "counters"
2.) Garchomp's excellent defenses and only two weaknesses require Ice/Dragon move users to have a lot of stat points in order to OHKO him.
3.) Sand Veil gives Garchomp +20% evasion under Sandstorm, allowing him to beat otherwise guaranteed counters/revenge killers.
Let me explain each of these points in greater detail.
1.)
The fact that no one pokemon can safely switch into Garchomp is an understatement. Let me present to you damage calculations on how much damage an Adamant Choice Band Garchomp with 252 Attack EV's does to its so called "counters." The most common of which are pokemon with a high Defense stat that are not weak to any of it STAB moves (a counter that's weak to any of Garchomp's STAB isn't going to be a counter much longer). The most common of these pokemon are: Cresselia, Bronzong, Skarmory, Gyarados (Intimidate factored), Gliscor, Weezing, Hippowdon, Donphan, Suicune, Slowbro. The EV spreads I used were either the ones meant to counter Garchomp or the one listed first in the analysis index on Smogon's website.
Using MetalKid's online calculator:
Crunch to 20Hp/252Def Modest Cresselia 53-62%
Fire Fang to 252Hp/4Def Relaxed Bronzong 56-66%
Fire Blast to 252Hp/0SpDef Impish Skarmory 64-75%
Stone Edge to 212Hp/180Def Adamant Gyarados 62-73%
Dragon Claw to 252Hp/252Def Impish Gliscor 38-45%
Outrage to 252Hp/252Def Impish Gliscor 54-64%
Dragon Claw to 252Hp/252Def Impish Weezing 42-49%
Outrage to 252Hp/252Def Impish Weezing 62-73%
Earthquake to 252Hp/252Def Impish Hippowdon 42-49%
Outrage to 252Hp/252Def Impish Hippowdon 50-59%
Earthquake to 252Hp/252Def Impish Donphan 45-53%
Outrage to 252Hp/252Def Impish Donphan 54-63%
Earthquake to 252Hp/252Def Bold Suicune 44-52%
Outrage to 252Hp/252Def Bold Suicune 53-63%
Crunch to 252Hp/252Def Bold Slowbro 56-65%
Every single pokemon on this list gets 2hko'd by CB Chomp except for Hippowdon (Hippowdon loses to SD Chomp). The ones that are only 2hko'd by Outrage (which is important cause this means Garchomp can't switch out until it ends) are Gliscor, Weezing, Hippowdon, Donphan, Suicune. None of these pokemon are capable of OHKOing Garchomp with these spreads. This means that all the pokemon without a reliable recovery moves WILL lose because they will get 3hko'd while the try to 2hko Garchomp. That means Suicune is out. Gliscor only wins with Roost (depleting Dragon Claw's pp), Donphan has Ice Shard (and NEEDS CB) to 2hko Garchomp before it gets 3hko'd, Weezing can Will o Wisp Garchomp (pray to good that it lands).
And remember this, if you attempt to revenge kill Garchomp by sacrificing one of the above pokes to Outrage, you also pray that garchomp doesn't get confused after only two turns (which means he can switch out again.)
I hope I've illustrated just how dangerous CBchomp is. The only "counter", Hippowdon, loses to the even more popular form of Garchomp because Swords Danced Earthquake will 2hko Hippowdon before you 2hko with Ice Fang.
CBChomp isn't the only version of Garchomp one must counter, however. Keep in mind that it can SD, SubSD that abuses Sand Veil, Scarf, and Chain Chomp. I'm not gonna post any specifics about the above sets (look on the analysis index to get more details) because I'm not as familiar with them as I am with the CB version. But, these sets provide other options for Garchomp to deal with the OU metgame. Garchomp is no one trick pony.
2.)
Now for all the people who like to revenge kill out there (Completely ignoring that Garchomp has the ability to be Choice Scarfed). First you must beat 333 speed if you are sure Garchomp isn't wearing a Choice Scarf. Second, take into account Garchomp's solid defenses. If your not relying on Ice or Dragon moves to OHKO Garchomp, then good luck because you're going to need it! These are the minimum stats one needs to OHKO Garchomp with the following moves, unSTAB'd: Ice pebble, Ice Fang, Ice Punch, Hidden Power Ice, Ice Beam, Dragon Claw, Dragon Pulse (I consider these to be the most common moves for dealing with Garchomp). Additionally, this is assuming Garchomp has absolutely no defensive EV's.
693 Attack Stat to OHKO with Ice Pebble
426 Attack Stat to OHKO with Ice Fang
370 Attack Stat to OHKO with Ice Punch
361 Special Attack Stat to OHKO with Hidden Power Ice
266 Special Attack Stat to OHKO with Ice Beam
693 Attack Stat to OHKO with Dragon Claw
567 Special Attack Stat to OHKO with Dragon Pulse
If you want to add in STAB or a Choice Item, divide these numbers by 1.5 or 1.3 for Life Orb. What these numbers suggest is that unless your an Ice type pokemon or going to lock yourself into an Ice move, be prepared to use A LOT of EV's to get your attack stats to these numbers. 2hkoing Garchomp is a little trickier because A.) you have to sometimes account for leftovers, (but just divide these numbers by two) B.) if your faster than Garchomp, must be able to survive an Earthquake or Outrage C.) if your slower than Garchomp, must be able to survive three of the above moves (good luck!)
So if you want to revenge kill Garchomp, be prepared to have amazing attack and speed stats or force yourself to lock into an Ice move (the Choice items can supplement your stat needs). And even once you've met all these requirements...
3.)
Sand Veil grants Garchomp +20% Evasion for free in a Sandstorm. This means that (assuming Sandstorm to be the near-ubiquitous enviroment that it is) at least 1 out 5 times, Garchomp will get a FREE turn because your move will miss. This is also assuming your moves are 100% accurate to begin with! For all those players who attempt to incapacitate Garchomp with WoW, Hypnosis, Sleep/Stun Spore, good luck because your going to need it for those moves to land. Here's a list of how accurate moves are on Garchomp under Sandstorm:
100% accurate moves turn to 80% (Almost all the Ice moves)
95% accurate moves turn to 76% (Ice fang)
90% accurate moves turn to 72% (Draco Meteor, Toxic)
80% accurate moves turn to 64% (Hydro Pump, Fire Blast, etc)
75% accurate moves turn to 60% (Sleep/Stun Spore, WoW)
70% accurate moves turn to 56% (Hypnosis)
So even if you've taken all the necessary precautions, the most dangerous pokemon in the game has at least a 1 in 5 chance to get a completely free turn. Better hope Garchomp isn't abusing Substitute or BrightPowder, that would get insanely frustrating.
There you have it. I've outlined all my reasons for Garchomp being too broken for OU. Now for some counterarguments that I heard in the previous thread.
What about all the countless other pokemon that need more than one "counter"?
Please explain why said pokemon is as dangerous as Garchomp. Most of these double counter pokemon are either really frail or have STAB options much inferior to Garchomp. Remember that Garchomp only has two weaknesses and solid defenses. In addition, Garchomp is immune Thunder Wave and can double his attack at a moment's notice. Please point out all the reasons that another pokemon is even more broken than Garchomp.
But Garchomp is too bad for Ubers and no one will use him there!
Read the big bold thing at the start of this thread (both of them)
Salamence, Tyranitar, Dragonite, etc, are really bulky pokemon that are hard to kill and sweep good, why not ban them?
Like I said, please bring up ways in which said pokemon are superior to Garchomp. Let me give you some examples and how they are worse:
-Salamence, Dragonite, Gyarados have a Stealth Rock weakness. This is HUGE. This means that every time that said pokemon switches in, you are 1/4 of a step closer to completely eliminating them (they have to sacrifice coverage to use Roost, dont bring it up). Garchomp actually resists Stealth Rock.
-The 4 main Dragon Dancers need that boost just to outspeed many of their counters (In other words, most bulky pokemon are really slow). Garchomp's speed is already fantastic as its 2 points above all the countless Base 100 speed pokemon.
-Swords Dance is practically the perfect move to aid a fast pokemon with amazing type coverage. All the other threats wish they were as fast and could double their attack stat at a moments notice.
-Garchomp's STAB options absolutely HURT at 150bp and 180bp and are only resisted by two pokemon, Skarmory and Bronzong. This is why most Garchomp's pack fire moves for unparalled type coverage.
-Tyranitar (IMO the only other debateable poke) has five x2 weaknesses and one x4 weak and is really slow. Garchomp has one x2 weak and one x4.
Blissey [insert any pokemon] are more overcentralizing than Garchomp, why arent we banning them?
Blissey isn't broken, and neither are those other pokemon. If you want to debate this, start a thread and list all the reasons why [insert any pokemon] here is broken.
I love Garchomp!
As do I, its the best pokemon in OU. This doesn't mean he isn't broken though, we have to get rid of our biases in order to create the most balanced OU metagame.
I hoped I addressed every issue as to why I think Garchomp is not only the deadliest pokemon in OU, but too broken as well. Just so this thread doesn't die, I would like it if all people in support of my view, or holding a tournament, or whatever would sign this thread with their opinion.
And if you want to argue against me, then go right ahead
I'm looking forward to the rebuttals.
*sorry in advance for this post's length*
______________________________________
Xcfrisco from Smogon Forums wrote:
Let me start by warning everyone that this thread is gonna be very tl;dr. So if you're not interested in READING EVERY SINGLE THING I SAY please don't even bother posting and stop right now and move to a different thread.Lets being with some background on Garchomp; a Ground/Dragon pokemon whose ability is Sand Veil, which causes an automatic +20% Evasion in Sandstorm. These are his base stats (Garchomp is a 600 Base Stat Total pokemon)
HP:108
Attack:130
Defense:95
Special Attack:80
Special Defense: 85
Speed:102
Garchomp's most notable moves are Swords Dance, Substitute, Earthquake, Outrage, Dragon Claw, Draco Meteor, Fire Blast, Fire Fang, Crunch, and Stone Edge. All of the sets on Smogon's analysis index use a combination of 4 of the above moves.
**Why is Garchomp too broken for OU?**
Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.
A "counter" is a pokemon that takes little risk when switching into an enemy pokemon and provides an immediate threat.
There are three primary reasons why I believe Garchomp is too broken for the OU metagame and should be moved to Ubers.
1.) Garchomp's excellent movepool and STAB options allow it to beat every single one of its "counters"
2.) Garchomp's excellent defenses and only two weaknesses require Ice/Dragon move users to have a lot of stat points in order to OHKO him.
3.) Sand Veil gives Garchomp +20% evasion under Sandstorm, allowing him to beat otherwise guaranteed counters/revenge killers.
Let me explain each of these points in greater detail.
1.)
The fact that no one pokemon can safely switch into Garchomp is an understatement. Let me present to you damage calculations on how much damage an Adamant Choice Band Garchomp with 252 Attack EV's does to its so called "counters." The most common of which are pokemon with a high Defense stat that are not weak to any of it STAB moves (a counter that's weak to any of Garchomp's STAB isn't going to be a counter much longer). The most common of these pokemon are: Cresselia, Bronzong, Skarmory, Gyarados (Intimidate factored), Gliscor, Weezing, Hippowdon, Donphan, Suicune, Slowbro. The EV spreads I used were either the ones meant to counter Garchomp or the one listed first in the analysis index on Smogon's website.
Using MetalKid's online calculator:
Crunch to 20Hp/252Def Modest Cresselia 53-62%
Fire Fang to 252Hp/4Def Relaxed Bronzong 56-66%
Fire Blast to 252Hp/0SpDef Impish Skarmory 64-75%
Stone Edge to 212Hp/180Def Adamant Gyarados 62-73%
Dragon Claw to 252Hp/252Def Impish Gliscor 38-45%
Outrage to 252Hp/252Def Impish Gliscor 54-64%
Dragon Claw to 252Hp/252Def Impish Weezing 42-49%
Outrage to 252Hp/252Def Impish Weezing 62-73%
Earthquake to 252Hp/252Def Impish Hippowdon 42-49%
Outrage to 252Hp/252Def Impish Hippowdon 50-59%
Earthquake to 252Hp/252Def Impish Donphan 45-53%
Outrage to 252Hp/252Def Impish Donphan 54-63%
Earthquake to 252Hp/252Def Bold Suicune 44-52%
Outrage to 252Hp/252Def Bold Suicune 53-63%
Crunch to 252Hp/252Def Bold Slowbro 56-65%
Every single pokemon on this list gets 2hko'd by CB Chomp except for Hippowdon (Hippowdon loses to SD Chomp). The ones that are only 2hko'd by Outrage (which is important cause this means Garchomp can't switch out until it ends) are Gliscor, Weezing, Hippowdon, Donphan, Suicune. None of these pokemon are capable of OHKOing Garchomp with these spreads. This means that all the pokemon without a reliable recovery moves WILL lose because they will get 3hko'd while the try to 2hko Garchomp. That means Suicune is out. Gliscor only wins with Roost (depleting Dragon Claw's pp), Donphan has Ice Shard (and NEEDS CB) to 2hko Garchomp before it gets 3hko'd, Weezing can Will o Wisp Garchomp (pray to good that it lands).
And remember this, if you attempt to revenge kill Garchomp by sacrificing one of the above pokes to Outrage, you also pray that garchomp doesn't get confused after only two turns (which means he can switch out again.)
I hope I've illustrated just how dangerous CBchomp is. The only "counter", Hippowdon, loses to the even more popular form of Garchomp because Swords Danced Earthquake will 2hko Hippowdon before you 2hko with Ice Fang.
CBChomp isn't the only version of Garchomp one must counter, however. Keep in mind that it can SD, SubSD that abuses Sand Veil, Scarf, and Chain Chomp. I'm not gonna post any specifics about the above sets (look on the analysis index to get more details) because I'm not as familiar with them as I am with the CB version. But, these sets provide other options for Garchomp to deal with the OU metgame. Garchomp is no one trick pony.
2.)
Now for all the people who like to revenge kill out there (Completely ignoring that Garchomp has the ability to be Choice Scarfed). First you must beat 333 speed if you are sure Garchomp isn't wearing a Choice Scarf. Second, take into account Garchomp's solid defenses. If your not relying on Ice or Dragon moves to OHKO Garchomp, then good luck because you're going to need it! These are the minimum stats one needs to OHKO Garchomp with the following moves, unSTAB'd: Ice pebble, Ice Fang, Ice Punch, Hidden Power Ice, Ice Beam, Dragon Claw, Dragon Pulse (I consider these to be the most common moves for dealing with Garchomp). Additionally, this is assuming Garchomp has absolutely no defensive EV's.
693 Attack Stat to OHKO with Ice Pebble
426 Attack Stat to OHKO with Ice Fang
370 Attack Stat to OHKO with Ice Punch
361 Special Attack Stat to OHKO with Hidden Power Ice
266 Special Attack Stat to OHKO with Ice Beam
693 Attack Stat to OHKO with Dragon Claw
567 Special Attack Stat to OHKO with Dragon Pulse
If you want to add in STAB or a Choice Item, divide these numbers by 1.5 or 1.3 for Life Orb. What these numbers suggest is that unless your an Ice type pokemon or going to lock yourself into an Ice move, be prepared to use A LOT of EV's to get your attack stats to these numbers. 2hkoing Garchomp is a little trickier because A.) you have to sometimes account for leftovers, (but just divide these numbers by two) B.) if your faster than Garchomp, must be able to survive an Earthquake or Outrage C.) if your slower than Garchomp, must be able to survive three of the above moves (good luck!)
So if you want to revenge kill Garchomp, be prepared to have amazing attack and speed stats or force yourself to lock into an Ice move (the Choice items can supplement your stat needs). And even once you've met all these requirements...
3.)
Sand Veil grants Garchomp +20% Evasion for free in a Sandstorm. This means that (assuming Sandstorm to be the near-ubiquitous enviroment that it is) at least 1 out 5 times, Garchomp will get a FREE turn because your move will miss. This is also assuming your moves are 100% accurate to begin with! For all those players who attempt to incapacitate Garchomp with WoW, Hypnosis, Sleep/Stun Spore, good luck because your going to need it for those moves to land. Here's a list of how accurate moves are on Garchomp under Sandstorm:
100% accurate moves turn to 80% (Almost all the Ice moves)
95% accurate moves turn to 76% (Ice fang)
90% accurate moves turn to 72% (Draco Meteor, Toxic)
80% accurate moves turn to 64% (Hydro Pump, Fire Blast, etc)
75% accurate moves turn to 60% (Sleep/Stun Spore, WoW)
70% accurate moves turn to 56% (Hypnosis)
So even if you've taken all the necessary precautions, the most dangerous pokemon in the game has at least a 1 in 5 chance to get a completely free turn. Better hope Garchomp isn't abusing Substitute or BrightPowder, that would get insanely frustrating.
There you have it. I've outlined all my reasons for Garchomp being too broken for OU. Now for some counterarguments that I heard in the previous thread.
What about all the countless other pokemon that need more than one "counter"?
Please explain why said pokemon is as dangerous as Garchomp. Most of these double counter pokemon are either really frail or have STAB options much inferior to Garchomp. Remember that Garchomp only has two weaknesses and solid defenses. In addition, Garchomp is immune Thunder Wave and can double his attack at a moment's notice. Please point out all the reasons that another pokemon is even more broken than Garchomp.
But Garchomp is too bad for Ubers and no one will use him there!
Read the big bold thing at the start of this thread (both of them)
Salamence, Tyranitar, Dragonite, etc, are really bulky pokemon that are hard to kill and sweep good, why not ban them?
Like I said, please bring up ways in which said pokemon are superior to Garchomp. Let me give you some examples and how they are worse:
-Salamence, Dragonite, Gyarados have a Stealth Rock weakness. This is HUGE. This means that every time that said pokemon switches in, you are 1/4 of a step closer to completely eliminating them (they have to sacrifice coverage to use Roost, dont bring it up). Garchomp actually resists Stealth Rock.
-The 4 main Dragon Dancers need that boost just to outspeed many of their counters (In other words, most bulky pokemon are really slow). Garchomp's speed is already fantastic as its 2 points above all the countless Base 100 speed pokemon.
-Swords Dance is practically the perfect move to aid a fast pokemon with amazing type coverage. All the other threats wish they were as fast and could double their attack stat at a moments notice.
-Garchomp's STAB options absolutely HURT at 150bp and 180bp and are only resisted by two pokemon, Skarmory and Bronzong. This is why most Garchomp's pack fire moves for unparalled type coverage.
-Tyranitar (IMO the only other debateable poke) has five x2 weaknesses and one x4 weak and is really slow. Garchomp has one x2 weak and one x4.
Blissey [insert any pokemon] are more overcentralizing than Garchomp, why arent we banning them?
Blissey isn't broken, and neither are those other pokemon. If you want to debate this, start a thread and list all the reasons why [insert any pokemon] here is broken.
I love Garchomp!
As do I, its the best pokemon in OU. This doesn't mean he isn't broken though, we have to get rid of our biases in order to create the most balanced OU metagame.
I hoped I addressed every issue as to why I think Garchomp is not only the deadliest pokemon in OU, but too broken as well. Just so this thread doesn't die, I would like it if all people in support of my view, or holding a tournament, or whatever would sign this thread with their opinion.
And if you want to argue against me, then go right ahead
Monday, December 8, 2008
Proof of 5th Generation?

So apparently at the end of the 12th pokemon movie, there was an image of pikachu and a blocked out pokemon. According to Bulbanews, a voice announced that the pokemon was a previously unknown electric type. In a way it's hard for me to wrap my mind around a fifth generation of pokemon when we don't even have a US release date for platinum, but it's exciting nevertheless.
Sunday, December 7, 2008
Bugs Are DONE
As of this evening, my bugs are done. I've created every bug type I care to, and I'm really pleased with the team and alternates that have come out of this process. What with the varieties of speed, attack, and support types, I think it's the most balanced team I've made yet. Now I just need Platinum to come out so I can give my Scizor Bullet Punch and finish up my Helping Hand/Knock Off Shuckle, and I will be set.
Tuesday, November 25, 2008
100+ wins on battle tower Finally!!!
Today I finally got over a 100 win streak in the battle tower, it's currently 105 but I stopped after that and I don't care to go further. How have your battle tower streaks been?
Also this is the team I used.
Porygon-Z @ choice specs
Adaptability
Timid
EV: 252spd 252spatt 4hp
-tri attack
-ice beam
-dark pulse
-hyper beam
Bronzong @ leftovers
Levitate
Sassy
EV: 252hp 100def 100spdef 58spatt
-hypnosis
-stealth rock
-charge beam
-HP ice (+50bp)
Garchomp @ choice band
Sand Veil
Jolly
EV: 252spd 252att 4hp
-outrage
-dragon claw
-earthquake
-firefang
Strategy was I used Z and chomp to OHKO as much as possible, and bronzong to allow them to switch without taking hits.
Also this is the team I used.
Porygon-Z @ choice specs
Adaptability
Timid
EV: 252spd 252spatt 4hp
-tri attack
-ice beam
-dark pulse
-hyper beam
Bronzong @ leftovers
Levitate
Sassy
EV: 252hp 100def 100spdef 58spatt
-hypnosis
-stealth rock
-charge beam
-HP ice (+50bp)
Garchomp @ choice band
Sand Veil
Jolly
EV: 252spd 252att 4hp
-outrage
-dragon claw
-earthquake
-firefang
Strategy was I used Z and chomp to OHKO as much as possible, and bronzong to allow them to switch without taking hits.
Sunday, November 23, 2008
Collector Extraordinaire
Well, it's taken over a year and a half and more than five hundred hours, but I've almost completed the national Pokedex in my Pearl version. I Played all the way through Fire Red, and I'm currently about halfway through Emerald, but I've hit a snag. I recently discovered that some of these things are going to take way longer than simply beating another game to get access to, and my ultimate goal was to get this done before Platinum hits the shelves in America. So I am sending out an all hands request to complete my National Dex! I've got 33 left to obtain out of 493, all legit so far (I'm including all event onlys even though they're not necessary). Here's the list of what I do not have:
Mew
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
Politoed
Sunflora
Yanma
Slowking
Raikou
Entei
Suicune
Lugia
Ho-Oh
Huntail
Gorebyss
Latias
Latios
Kyogre
Electivire
Yanmega
Shaymin
Arceus
As you can see, they're all Pokemon that require certain items, are legendaries that I don't have access to yet, or they're one of those damn Gold/Silver starters that you only get to choose one of after completing the Emerald Dex. So if anyone has any of these, and a wi-fi connection - help a brother out? I might even be willing to drive to you. I'll even take just the items needed, or just one out of an evolution tree. I'm also willing to trade just about anything I've got. Thanks guys.
Mew
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
Politoed
Sunflora
Yanma
Slowking
Raikou
Entei
Suicune
Lugia
Ho-Oh
Huntail
Gorebyss
Latias
Latios
Kyogre
Electivire
Yanmega
Shaymin
Arceus
As you can see, they're all Pokemon that require certain items, are legendaries that I don't have access to yet, or they're one of those damn Gold/Silver starters that you only get to choose one of after completing the Emerald Dex. So if anyone has any of these, and a wi-fi connection - help a brother out? I might even be willing to drive to you. I'll even take just the items needed, or just one out of an evolution tree. I'm also willing to trade just about anything I've got. Thanks guys.
Thursday, November 20, 2008
Pointless Math
So as I was constantly resetting my DS in hopes of finding a Dragonite with really good IVs, I began wondering. What are the odds of getting 2 perfect IVs, or 3, or more...? I decided to see if I remembered anything from Statistics class and came up with the following numbers. This is assuming pure random distribution, so it applies to pokemon in the wild, or mystery gifts, but not ones hatched from eggs. I think I did this right, but I'm open to corrections. (numbers listed 3 times in a row are repeating)
Odds of AT LEAST 1 perfect IV: 18.75% or 1:5.333
Odds of AT LEAST 2 perfect IVs: 1.46% or 1:68.2666
Odds of AT LEAST 3 perfect IVs: 0.061% or 1:1,638.4
Odds of AT LEAST 4 perfect IVs: 0.0014% or 1:69,905.0666
Odds of AT LEAST 5 perfect IVs: 0.000018% or 1:5,592,405.333
Odds of ALL perfect IVs: 0.000000093% or 1:1,073,741,824
So yeah, you have less than a one in a billion chance of finding one with perfect IVs.
Odds of AT LEAST 1 perfect IV: 18.75% or 1:5.333
Odds of AT LEAST 2 perfect IVs: 1.46% or 1:68.2666
Odds of AT LEAST 3 perfect IVs: 0.061% or 1:1,638.4
Odds of AT LEAST 4 perfect IVs: 0.0014% or 1:69,905.0666
Odds of AT LEAST 5 perfect IVs: 0.000018% or 1:5,592,405.333
Odds of ALL perfect IVs: 0.000000093% or 1:1,073,741,824
So yeah, you have less than a one in a billion chance of finding one with perfect IVs.
Tuesday, November 18, 2008
30 Year Anniversary of the Dark Gym Leader

Happy Birthday to The Arsonist!
November 19th is officially the 30 year anniversary of the Dark Gym Leader. Can you believe that 30 years ago we had no idea what a Pokemon was, let alone having any idea how much of a powerhouse it's Dark Gym Leader would become! There have been a ton of Pokemon trainers put out over the past 30 years, and the hype never seems to die down. New trainers are humbled like crazy, the Pokemon cartoon is still on TV, and to this day I see people chatting on poke chat sessions. Will this Pokemon Gym Leader battle on for another 30 more? Stay Tuned!!!
Friday, November 7, 2008
Housewarming Party
Hey all, as per Aaron's request, here's the info for my housewarming party tomorrow. It'll be at my place, 3522 Chestnut Ave, Baltimore, MD. We're on the second floor and the entrance is around the side of the building, if you can't find it just give me a call. We'll be starting around 8, and feel free to bring guests.
Wednesday, November 5, 2008
Pokemon Ranch Updated for Platinum
Pokemon Ranch Updated for Platinum
Your full Platinum collection can come over to the Wii.
The Japanese version of My Pokemon Ranch got a update in Japan, bringing the WiiWare title up to "Platinum" status.
That's right, your Pokemon collection from Pokemon Platinum (currently available in Japan) can now be transferred over to Pokemon Ranch! You will be able to handle up to 1,500 Pokemon on your ranch.
The update adds selectable background music and new events.
In Japan, the update replaces the old version of Pokemon Ranch and will retain the current 1,000 WiiPoint price point. Owners of the older version can upgrade for free.
Your full Platinum collection can come over to the Wii.
The Japanese version of My Pokemon Ranch got a update in Japan, bringing the WiiWare title up to "Platinum" status.
That's right, your Pokemon collection from Pokemon Platinum (currently available in Japan) can now be transferred over to Pokemon Ranch! You will be able to handle up to 1,500 Pokemon on your ranch.
The update adds selectable background music and new events.
In Japan, the update replaces the old version of Pokemon Ranch and will retain the current 1,000 WiiPoint price point. Owners of the older version can upgrade for free.
Dragonite Event

FREE Exclusive Event! Get DRAGONITE at DS Download Stations
Only at Toys"R"Us Saturday and Sunday, Nov. 8th-9th 12PM-4PM only! Bring your Nintendo DS and your Pokemon Diamond or Pokemon Pearl Game to Toys"R"Us to receive Dragonite.
Plus $5 OFF ANY DS Game title with Dragonite and get a FREE Pokemon Poster!
Limit 1 coupon per participant. Limited quantities available. In store only.
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